SudoCue Solving Trick Codes |
FH - Full HouseOnly a single cell in a row, column or box requires a value. D1 - Last DigitFor any of the 9 possible digits, 8 of the 9 required have been placed. B1 - Box Hidden SingleSee Hidden Single (Sudopedia). R1 - Row Hidden SingleSee Hidden Single (Sudopedia). C1 - Column Hidden SingleSee Hidden Single (Sudopedia). N1 - Naked SingleSee solving guide E1 - Extra Group Hidden SingleHidden Single in a diagonal, disjoint group, Windoku window pane or other designer constraint E2 - Unmarked Group Hidden SingleHidden Single in an additional group which is not marked as such, but can be deducted by the player (like in Windoku) US - Unlocked SingleSee solving guide LP - Locked PairSee Sudopedia LT - Locked TripleSee Sudopedia L1 - Locked Candidates 1See solving guide L2 - Locked Candidates 2See solving guide L3 - Locked Candidates 3Locked candidates between an extra group and a row, box or column. Applies to Windoku, Sudoku-X, and other variants. L4 - Locked Candidates 4Locked candidates between an unmarked group and a row, box or column. Applies to Windoku. N2 - Naked PairSee solving guide N3 - Naked TripleSee solving guide N4 - Naked QuadSee solving guide H2 - Hidden PairSee solving guide H3 - Hidden TripleSee solving guide H4 - Hidden QuadSee solving guide X2 - X-WingSee solving guide X3 - SwordfishSee solving guide X4 - JellyfishSee solving guide RP - Remote PairSee solving guide CP - Connected Pair (a.k.a. Crossover)See Sudopedia SK - SkyscraperSee Sudopedia 2S - Two-String KiteSee Sudopedia Y2 - XY-WingSee solving guide Y3 - XYZ-WingSee solving guide CT - Color TrapSee solving guide CW - Color WrapSee solving guide ER - Empty RectangleSee solving guide See Sudopedia SC - Sue De CockSee Sudopedia AP - Aligned Pair Exclusion (APE)See solving guide F2 - Finned X-WingSee Sudopedia F3 - Finned SwordfishSee Sudopedia F4 - Finned JellyfishSee Sudopedia S2 - Sashimi X-WingSee Sudopedia S3 - Sashimi SwordfishSee Sudopedia S4 - Sashimi JellyfishSee Sudopedia MC - Color WingSee solving guide G1 - BUG+1See solving guide U1 - Unique CornerSee solving guide U2 - Unique SideSee solving guide U3 - Unique SubsetSee solving guide U4 - Unique PairSee solving guide YC - XY-ChainSee Sudopedia MT - Medusa BridgeSee solving guide MW - Medusa BridgeSee solving guide MB - Medusa BridgeSee solving guide MX - Medusa ComplexSee solving guide AL - Almost Locked SetSee solving guide ZT - NRC-ZT-ChainSee Sudopedia NT - Nishio TemplatesSee Sudopedia TC - Table ConflictTry every remaining candidate in a constraint (cell or house + digit). Process the implications of each of these choices. If a candidate gets eliminated in each scenario, you have found a table conflict. TV - Table VerityTry every remaining candidate in a constraint (cell or house + digit). Process the implications of each of these choices. If a cell gets the same value in each scenario, you have found a table verity. BF - Brute ForceApply the power of a backtracking algorithm. |
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